Friday, September 25, 2009

Play Batman: The Animated Series Theme Music Here

Well, I played Batman: Arkham Asylum. Not to be confused with Batman's AA class, which consists of him punching you in the face until the drinking stops. I jest. Anyways as you've probably heard it is the greatest comic book based game ever made, and I have no desire to disagree. It is an excellent title and fans of good games should try it out. I just wanted to talk about it because it deserves to get more said about it. 

Fans of Batman should also check it out, as it bears little resemblance, beyond Joker taking over Arkham, to the Graphic Novel written by the ever so esoteric Grant Morrison. And fans of good games and Batman have no reason what so ever to not pick it up. Those who might also be interested: Fans of beat-em ups; Fans of stealth games; And fans of games that are just plain old pretty to look at. 

The game is interesting because it exists in a sort of limbo, being moderately placed within the world of the Animated series, but clearly not (the art style and time period of the game are at odds with the show); And yet not existing in the world of the comics either. Perhaps we can expect this to indicate that there will be a separate canon established for Batman's new gaming franchise (which clearly there will be given the amount of praise lavished on it).

And that's all I have to say about it. If you want a full review go check the big boys (or small boys) they've got very nice ones. Hell Yahtzee at The Escapist even enjoyed the bloody game, and he doesnt like anything. The combat is fun and works, the stealth is fun and diverse enough to keep you entertained, the gadgets are gadget-esque and you punch giant muscled giants in the face then ride them around like cattle. What else do you want.

Oh I'll add that the final fight was so out of character and so "gamey" that it almost ruined the entire game for me. The whole event seemed out of character for Joker (GASP HE'S THE END BOSS? what did you think it would be?) but then I suppose you can just argue that the Joker exists as a character who lives to be different. So I'll let it slide. Still "gamey" end boss fights are so friggin' kitschy that I can't bring myself to play the game again. I'll just remember it. 

Oh yea Harley = Pure Hotness.

If I Was Only This Much More Super!

Alright well I've had Champions Online for quite some time now, pushed a character pretty far into the game, level 30, and while I do not feel that I have seen everything the game has to offer, I feel I've seen enough to get a nice impressions/review piece out. Which is interesting because I've put easily 70 hours into the game over the past month and that does not feel like a significant portion of time to offer anything truly concrete about the game beyond impressions.

So lets just dive into it, I enjoy Champions Online. As far as MMOs go it is not trying to change anything, I wouldn't even say that it is trying to perfect what has come before. It is simply trying to exist as an awesome experience for those of us who adore Superheroes and wish we could do that. So put bluntly, if you do not enjoy comic books then you most likely will not enjoy this game. Plain and simple, there is too much service paid to comic book cliches to make it anything else beyond a comic book nerd's fantasy made real. You will venture through cities beating up gangs, you will stop super villains in fantastical bases, you will feign defeat to surprise a villain in their lair. You will find an amazing travel power and most probably beat/slash/incinerate/freeze/mentally assault thousands upon thousands of thugs into what I can only assume is death.

You will have fun. For a time. There is a  problem in that the game tends to keep you in an area just 1-2 hours longer than you would prefer to be. Upon entering a new section there is a euphoric realization of the new sights and sounds before you and how refreshing they are; for me the biggest was the Robot Cowboy section with an amusement park, that just took my breathe away. But then 4-6 hours later the feeling of this grand unique setting was worn off almost entirely as I struggled to make my way through the canyon. Had the game only put me there for 2-3 hours I believe looking back I would only have my Euphoric memories, but now in hindsight I have the two conflicting opinions. One of sheer amazement and the other tedious boredom at wanting to be blown away again. And I was when I did move on, but the cycle continued.

It isn't a horrid scenario but it meshes terribly with the feeling that the amount of content just barely scrapes you along. You need to grab every quest available to push follow the leveling path. Miss one (difficult because you can access a list with all quest givers shown on it which will then highlight them on your map) or worse come across a broken mission and you'll find yourself struggling to keep up with the missions. If they would increase the exp reward (or alternatively lower the leveling requirements) then it would let you leave missions alone giving you different stuff to play through later with alternate characters. 

Luckily the core gameplay is an absolute blast. Combat is a joy, with plenty of options available for you to approach your foes. Do you focus on one at a time and drop them like dominoes one after another. Or do you max your AOE and kill them off in one huge explosion. I honestly cannot tell you which is better, but it keeps things different, sometimes i use my cone attack, other times my single target high damage attack, or my close range flurry of melee attacks, or my sphere aoe to annihilate everything (which also pulls everything in sight to attack me which is dangerous but simultaneously awesome). Combat keeps you paying attention, you have to watch for indicators to block, (which have saved me numerous times from fights I could have lost)  and in general stay on your toes. 
It is true the game requires someone to go over the power set descriptions and delineate everything about them, because often times they have simply left code up that really fails to explain what they do. Thankfully the Powerhouse exists for you go and sample your prospective powers before you are locked in with them (although respecs are possible). So really if you grab a power that doesn't work as you would like it to or expect it to you can only blame yourself for not trying it fully out. 

But how does the game function as an MMO? Well that's interesting because it is true that you will constantly see people, hear their chat logs, and on occasion fight for mission goals. But for the most part, you will be soloing unless you and a friend are constantly grouping (this will also make the game easy as pie for you, as there are very few missions that require more than one person let alone two). The game does not care at all about who last hits or deals the most damage to a target; you hit it once you'll get credit, although actually resources and experience are allotted based on damage dealt. You get credit for your mission just by tagging the target once.
Another unique facet of Champions is how the servers are split into shards, or up to 100 people, this means there is never a need for server transfers, nor will you and your friends ever have to recreate a character because you did not know what servers you were each on.

Of course I really should not end this before discussing the largest perceived problem with the title, the end game drought. I honestly cannot comment on this issue at the present time. I have been busy with plenty of content so far and promises of more content several time a year seems sufficient in my opinion. I will be sure to address this in the future should an issue present itself towards the pro or the con. I will say that playing through with my alts is very tedious. You just do missions you have already done (albeit you do them better the second time around) and aside from playing a radically different powerset (the various powers really do differentiate themselves from each other) there truly is little reason to replay the content beyond utilizing unique powers each go around the proverbial merry-go-round.


Crafting is another issue present within the game. It exists and you can do it, but the main reason is to build very useful healing items and damage shields that can prove their worth in battles that are not going your way. The gear you can craft usually is on par with loot found or earned from missions. The requirement for learning special recipes needs to be explained however, as there appears to be random drops earned from breaking down components. It all adds up to craft system that has some perks but seems more like a bullet point rather than a fully developed feature.  

And I'll end on the positive note. The character creator. It is without a doubt in my mind brilliant. If you can envisage a character concept you can make it pretty damn close to what you want. You will want to make alternate Champs simply because it is a joy flexing the creative potential of the creator and making a robot dragon who uses rocket boots because your nemesis tore your wings off.

I should also comment on the nemesis system. It is very cool. But shows up 10 levels too late. It is very fun building your rival and explaining your feud that led to the nemesis status between them, but the fact that it arrives at level 25 instead of 15 or sooner seems strange. The concept is perhaps the lone unique idea that Champions has and they decide to make you work towards it. I suppose in a game you'll be playing for months to come it will not be a huge impact but I would like to be able to at least form the Nemesis at the same time I make the hero so I can build them around a single, perhaps contrasting, concept. Once you get it though, awesome, nothing like seeing your traitorous brother trying to kill you over and over again.

So in closing. Champion Online. Bring almost nothing new to MMOs. Yet surprisingly still a compelling and unique experience thanks to its central theme of being about superheroes. If you like combat and comics, and are not turned off by the prospect of spending the next year or so playing the same game, then I think you'll find a charming game in Champions. It is clearly not built for everyone, but for those who can find something to relate to. Well they will really enjoy it. 

Sunday, September 13, 2009

Words Go Here? Seriously!? Go Figure.

So its been quite some time. Lets talk about games. Good games of course. I'd love to be able to dissect horrid games, but I'm just not going to pay money for games that are bad.

So lets talk about games I have played. Street Fighter IV & League of Legends (finally NDA was lifted!).

First lets get Street Fighter IV out of the way. I'm playing it on the PC with a keyboard. Which is interesting, because it falls somewhere between the gamepad, and the arcade stick, certain moves are very easy to pull off once you get the finger motions down, while some are very hard, (I'm looking at you 720-ish degree spins). However my limited time (according to Steam roughly 10 hours) with game has revealed several things to me.

1. Damn I suck at Street Fighter IV. 

2. Damn this game is very beautiful. So much love and care went into making the visual fidelity of this game stunning. The filters are a nice touch also.

3. Damn this game is basically a simpler version of DotA or rather AoS (Aeon of Strife) styled games are basically team oriented real-time strategy versions of the fighting game genre. Much of your success in both genres is based upon the amount of knowledge you have going into the match, and from there quickly analyzing your opponents' play style to figure out an effective counter style. In Street Fighter it consists of learning every character in the game's moves and combos and how to effectively avoid/block or otherwise negate such moves. In DotA exact same thing; you need to understand what skills each hero has, what items complement and counter those skills and further you need to understand map layout, how the fog of war breaks lock-ons during chases and so on. It seems to me the AoS is a logical extension fighting game principles applied to a RTS game where the only function is a competitive multiplayer environment. The core difference being the team environment contrasted against a fighting game's simply One versus One. The sheer strategy and fine skill that is involved in both is surprising. But then any competitive really ultimately falls into requiring effective strategies and sufficient skills to obtain victories so I suppose this is more of a general statement of human competitions in general rather than merely an observation between fighting games and DotA clones.

So, if you enjoy Fighting games, you will probably find Street Fighter IV a worthwhile purchase. Too bad the sale on Steam already ended. Oh and Sagat needs a nerf. What do you mean fighting games don't get patched?

Next up, since I've gone on and on about DotA clones it seems appropriate to move onto League of Legends. So the game functions like DotA, two sides smash grunts at each other forever. Each side gets 5 champions and they vie for their side's victory. They level up gaining more skills and gain gold for grunts, champions and buildings destroyed. The player functions as the summoner. A benevolent god-entity who exists to order his Champion around. You as the summoner are granted two skills that usually have cooldown timers of 2-6 minutes. You also possess runes and masteries. For masteries think WoW talent trees. Slightly buffing your champions stats and abilities. Runes are basically swappable meta-game items that further buff the stats and abilities. You can have 3 pages of rune setups.  For quick swaps of various builds based on what character you use for that match.

The game feels like a logical extension DotA. Which makes sense because the brains behind League created most of DotA as we know it, Mr. Guinsoo, if you will. The game plays out largely similiar to to DotA, with a very similar map to DotA's. Albeit with some subtle changes, shrubs can be used to hide in, which are great for ambushes. Perhaps the most notable change is the shift away from hero kills = team win which very much dominates DotA. Very rare is it possible for the carry to rise up and lead your team to victory as is the case in DotA. Rather effective use of pushes and team defends of your own base are essential to your victory. It is possible to dominate a team through kills, but often unless there is a follow through with a strong base push, champion killing serves little purpose beyond fattening the wallet, although not especially well. 
Further the art of last hitting has been greatly reduced. Denying is out. Although last hitting enemies grunts is still viable to slow passively slow your attack. Towers are absolutely devastating in the League, making assaults very risking without extensive grunt support or having exceptional items are the purpose of tanking.
And the item system. It is probably the best method to use DotA's item recipe system and have it make sense to newcomers to the game. It gives you nice flow charts of what items to buy, lets you skip buying smaller parts if you already have the raw cash, and most items allow you to build your champion in a diverse way. They have stats that boost everything about your Champion: cooldowns, spell power, attack, attack speed, dodge, movespeed, hp, armor, magic armor, dodge, if you want to boost it, odds are there is an item that will grant it.

The style of the game falls directly into comedic hilarity. Which is an interesting choice. Because the game has no desire to make you feel connected to some realistic scenario that might play out in some mythical realm. Simply put the game is aware it is a game and doesnt try to convince you otherwise. Sure they do right up Champion descriptions detailing who these figures are, but really, they don't matter. 

At the end of the day I like it. There are some changes I would like to see with match making; mainly just that the only mode of play available for legitimate matches is the Blind Pick option, whereby you can not see what champion the opposition has chosen until the match has already begun. I want to see all random, drafts, and no duplicates modes made available. This is a very minor gripe that I have though, and largely just works to keep things interesting long after the game has been out.The gameplay is very solid, the controls are tight, lag is non-existent in my experience for well over 90% of games played. All this adds up to game that when it actually launches will keep me coming back for more. Now I just wish I had some friends to play it with.
 

Sunday, August 23, 2009

Quickies

Some quick impressions of some of the games I've played recently:

Shadow Complex:
Very fun, although very easy. It is clear that a lot of effort went into the game, and it shows. Very pretty. The 3D aiming is really trippy, and confusing at times, but it largely works. Taking cover from enemy fire on the other hand... not so much. It is not a huge deal, you simply have to shoot the enemies first. A solid title to pick up if you enjoyed the old 2D metroid games. Best of all is that game gives you a plethora of tools at your disposal and lets you decide how to get past the various obstacles. I somehow skipped the hookshot and got it second last, but my skill with the foam gun meant it didnt really matter. And yes, everything you've heard about the foam gun is pretty well true; it is a fairly unique weapon that helps the game stand out just a tinsy bit more... Not that there is much competition in the Metroid-esque game genre. 

Zenoclash:

Initially I had my doubts, by the second level I was concerned. It was moderately fun, but failed to pull me in. The art style seems like it is trying too hard. But the game's story is fairly interesting, certainly different. The best thing about it is its diversity. It mixes things up quite regularily, such that you do not get stuck in the motions. And this game lets you fight your way through fights however you decide. Maybe you want to use the guns (if you can call them that) or maybe you want to beat people up using a regular combo. Maybe you want to just through people around. It lets you decide how to win, well except against the big guys, you just gotta smack them around with large blunt implements. And first person melee combat. Sure it works, I already saw it work back in 2006 with Dark Messiah of Might Magick, a game that holds a special place in my heart, despite its numerous flaws.

The Path:
This game clearly is not for me. It is more art than game. The gameplay seems to be get lost, get scared shitless that a wolf is gonna eat you, then quit the game because you just wandered around for 4 hours and nothings happened, and you like games that at least tell you what the point is; and I swear if someone tells me that there is no point IS THE POINT, it will not be pretty. I'll admit the presentation is there, indie quality, but it definitely has it style. I just cannot fathom what the purpose is. The game seems like a blend of art and games, with emphasis placed on the art rather than the gamplay. Meh, I'll just step back and say that the game totally was not for me.

Droplitz:
Interesting puzzle game. Has quite the learning curve, although only on the larger boards. You really need to practice to get good at it. Once you do though, it plays as well as any puzzler I've played. 

Trine:
Alright now this game is simply awesome. I talked about games giving you options earlier in the post, and this game really gives you freedom to get from point A to point B, and you can usually get there through at least 4 routes. Build towers, throw rocks, Swing off platforms, build bridges. Basically get through it however you want. Very fun. Although that last level. Well lets just forget its there. After all things are about the journey, not the destination.

Champions Online:
It's City of Heroes, with a new coat of paint, and loot drops. Simply put, my dream game. I really liked it. Such that I purchased the lifetime subscription, which I tend to do. Hopefully I dont get burned like with Hellgate; oh god the memories, I should never think back to that. Anyways, I'm pretty pumped about the launch on the first of September.

Cogs:
Puzzle Box game. Literally. You get boxes with puzzles on them and you solve them. They are pretty tough later on. But the game is more about speed runs, which is something I really couldnt care less about. Its not bad, its just there is not a whole lot to it. The puzzles dont have multiple solutions, and after I've revealed how much I adore multiple solutions this game does not mesh well. 


On a side note I'm pretty sure thats why I hate adventure games. The requirement to collect arbitrary items to move on always has burned me, I want to adventure, not solve problems that question patience above logical analysis.  

Democracy 2:
Okay I have not put much time in the game yet, but my short time managing a country that values liberalism above all else was brilliant. I failed miserably but adored every moment of it; apparently going 300 trillion in debt is a bad thing. I had this brilliant planto cut the military completely, but forgot that all my political capital comes from ministers agreeing with my policies (which they didnt, the stinking alcoholic, war mongering, capitalists) and so the budget spiralled out of control. But when it was working, hoo boy... what a rush. The game is probably very niche in appeal, but I like.

And thats it. I'm torn over my next purchase. Should it be Batman, Borderlands, or Alpha Protocol. I'm getting Uncharted 2 already, and Dragon's Age in November, with the slate left empty for December. I fully intend to get Alpha Protocol at some point in the future, but I dont mind waiting for it to drop in price or have a sale on Steam or some place. I think I'll wait on Borderlands, maybe try a demo. And I think I'll probably just wait for a sale on Batman as well. I pretty sure I figured out the ending anyways. *wink wink*

Ciao for now.

Saturday, August 22, 2009

The Storm That Supposedly Rages.

Apparently there is a "huge" hub bub going on about Shadow Complex. It is being covered on every gaming blog everywhere so what the hell why not throw in my 3 cents. 

Not the game itself of course, because that would quite frankly make sense and render the entire argument much simpler. Rather the cause for concern is that the game exists within a universe that was created by one Orson Scott Card, a well known writer, which means that his own beliefs are well publicized. He is apparently quite against the notion of non-traditional marriage (or men marrying men/women marrying women if you need it put bluntly) such that he advocates for and funds groups to actively prevent the notion gay marriages in America. 

The issue is that should we, as gamers, boycott this game (shadow complex) because of the involvement of Mr. Card in its creation. Put simply and in my own personal opinion. No. For a couple reasons, some related to game, some less so.

It feels like the entire boycott is fruitless. Mr. Card's payment likely does not relate to the game's success, I suspect he is already paid for his services/use of his IP. I could understand a boycott if the game was about getting into some power armor then proceeding to hunt down a secret "terrorist group" that is promoting gay rights. But the content within the game shares no connection to Mr. Card's own personal beliefs. I do not think it is fair to the dozens of others involved in the game to right-off their game simply because they actually hired a real writer to give their game something substantial.

Let me finish this by saying that boycotts get thrown around so much nowadays that they have completely lost any relevance to anything gaming related. Why? Because you can say one thing on the internet then turn around and do the opposite. Starcraft 2 boycotts, Diablo 3 boycotts, Arma 2 boycotts, L4D2 boycott, boycott boycott boycott. Seriously its like the only way gamers think they can affect anything is by linking arms and trying to stop the bulldozer.

What should gamers do? Simply voice your opinion, talk to developers, send them emails, twitter them, stop by their office if they happen to live near you. Just be cordial, polite, and able to effectively compose your argument such that it does not come out like some pedantic forum troll's bile speech. 

People say money talks. And I suppose it does. But talk talks much louder, and usually more concisely. If you do feel that this is an issue to you, then not only should you withhold your money (that includes NOT playing the demo, why should you get enjoyment at all?) but you should actively tell Mr. Card and the developers at Chair why you did not purchase their game.

Thats my 3 cents on the non-issue as I see it. 

Tuesday, July 28, 2009

Thought Experiment!

Okay so here's a thought. When you think of a franchise which specific title comes to mind? I mean when someone says "Call of Duty", what game jumps to your mind? Do you immediately think of Modern Warfare, or rather do you think to those quaint idyllic times shooting Nazis in the face? Here is a quick run down of how it works out in my mind.

Quake:

I think of Quake II. Specifically of a corridor, in the first level with those lil grunts running at me with their pea-shooters and the awesome death animations they had.

Call of Duty:

I do in fact think of Nazis killing time. Specifically the Expansion Pack, where you hold a house during Battle of the Bulge, with tanks coming at you as you frantically run around grabbing bazooka rounds which are located in a horrid spot, and then you have to run to another spot to fire safely from some cover. Oh and the Nazis keep on storming your tiny house. Then the flyboys come and carpet bomb you to safety. With sweeping music that brings a tear to your eye. 

Duke Nukem:

"Shake 'em Baby". Simple.

Final Fantasy:

The Fourth Title, which actually is not my favorite, but rather the first one I played.  Specifically I remember how you play ass a bad-ass who becomes a pussy.  And thats pretty much Final Fantasy games, seriously unless  its a bad guy, then eventually any FF hero will start to cry, or save a box of kittens/puppies, and tragically punch something in frustration. At least 12 made it clear that the main character  was this from the get go.


Okay, so thats all well and good, that I identify certain parts of games specific games with entire franchises. But if I dwell on this, it appears to me that a game, or rather franchise memories, are built upon the first memorable experience you have within said franchise. Which leads me to believe that it basically amounts to the first part of the franchise you played. So I started with CoD 1, and I buy the others because I trust in that franchise (well when it is being made by Infinity Ward at any rate) because I have that memory of my first experiences in the game. That brings up the question of why I bother getting excited for any Final Fantasy games when I know half the characters are going to be unlikable cry-babies; I'll just give that one to the hype-machine.
Thats pretty much all I got. For now. 

Ciao.

Thursday, July 9, 2009

Games That Defined Me

Shamelessly ripping off RockPaperShotgun.com, you know what they say about imitation. Anyhoo figured I should probably reveal games that helped to mold me into the gamer you now know and well, you know me. Gonna keep it to the PC games that defined my formative gaming years. Console games would greatly lengthen an already lengthy topic.

Lemmings/Danger Dave/Shareware Stuff

Okay so the deal is I didnt get a computer until I was around 7-10... I'm fuzzy on the details, and my mother refuses to acknowledge that she ever started the whole thing so I know it occurred at some point around then. Anyways those old shareware games you could find at the Shopper's Drug Mart bargain bins were what I cut my teeth on for home PC gaming. It was alot of Apogee side scrollers, although Commander Keen never wound up there shockingly. The main thing my mom bought was a typing program game because she wanted me to at least gain something from the computer. Although problem was that the computer was MS-DOS, which meant that if I wanted to play a game she had to be there to type in the cd/ and dir and all those other commands. Eventually I picked them up and figured out how to boot games up from the floppy disks.

During this time my mother had a friend whose house I was ferried off to, and they had another PC there. But it had Windows 3.0! What an amazing surprise to see you could click to play! Anyways it was really just playing more Apogee type sidescrollers, something about a guy and a jetpack named Dave, a Tetris rip-off (that was still very addicting), and a game that was beyond all my comprehension created solely to make people smash monitors. Lemmings. Oh how I tried to stop them. I made them build bridges, I made them have parachutes. I made some block. But invariably, I always lost. But the options! There was diggers, and exploders (although I couldnt fathom why you would want that.)

Anyways, eventually time moved on and so did I. Finally the mystical age of 10 hit me. Ten is big year for me. I mean I was born in '85, which meant that my tenth birthday was when Windows 95 hit. I cant remember if we got it in '95 but I remember that I got a Pentium 166 with MMX, and an S3 Virge graphics card. (I later discovered that apparently the card was one of the few ever made that actually made it harder on PCs to run games.) Now not exactly being from a wealthy family, I didnt exactly get to play a lot of games on the computer at first. I grabbed all of those old MS-DOS games and tried to get them to work. They sorta did. But for the most part the new PC just sat there. Well thats not all true. I started using my small allowance to purchase PC Gamer magazines, mainly for the demo disk, but I think I started with a Strategy Gaming Magazine and I kid you not it came with literally 40+ demos on it many were turn-based wargames only a grognard could love and I avoided them, But I foudn some fun in a title called Age of Empires, something about Hittites and spears and harvesting meat. Those kept me busy when my school work was done.

This is where friendship enters. By grade 6 I had made friends with a grand 'ole chap whose Name doesnt really matter. But eventually he showed me a little game called Doom.

DOOM/Duke 3D/Mechwarrior 2

You see this friend had an older brother and that meant he could buy things. My friend played the shit outta Doom, I had never played a FPS at the time so I just sat there and watched, as he showed me how to get every single secret in all the levels. He showed me Duke Nukem 3D as well. Ahhhh my first digital breasts. And my first hint that my friend had wayyyyy too much time on his hands. He'd use cheats to build elaborate mazes of tripwires that he'd train my FPS skills on. I never did get through them. He'd show me it was possible, but I just really wanted to see enemies get stepped on, frozen, or blown to gibs. 
Then one day he showed me Mechwarrior 2, I suppose this was probably the first simulation game I played and jesus christ, death from above, full fire, PPCs, using the fragile speedster Mech to run circles around the giant one and pick him off from afar with missiles. I never was good at Mech, but my friend was so good that I still adore the game. Most of all my friend showed me that gaming was better with a friend. Even if it meant going to his house, and having your allergies act up for a week, and possibly being mauled by his giant dog. We would later discover another game together, but that's after I played some games by myself as well.

Tie Fighter

Perhaps the first "real" PC game that I ever cut my teeth on was Tie Fighter. You see one christmas I got this gift called the Star Wars PC Gaming Collection. It game with Rebel Assault I+II, and some other ones as well. But the real crown of the collection was Tie Fighter. Full Disclosure, I sucked at the game. Really, really badly. But I was like 11, so who cares. Luckily the game had two options that rocked. "Invincibility", and "No Collisions". So technically I cheated my way through the game. But then I never actually beat the game either. Alot of the challenge in the game is simply getting the objectives done, and protecting Vader is not easy. There was also the sheer grandeur of shooting down a star destroyer with a Tie Fighter. Something I dwelled upon alot. I'm pretty sure I was a fan of Star Wars before the game. But after Tie Fighter it was alot more. 

Starcraft

Okay so after Tie Fighter had run its course with a mere 1000 hours or so (hey you get one good game you play the shit outta it), my Dad began to ask his friends at work if he could borrow any PC games, my Dad being a super nice guy always managed to get me some nice games. I managed to get to play Dark Forces 2, and woah, this was set in Star Wars, but you got to use a Light Sabre! It was a fun game. I even tried to play it online, but was horribly confused, stumbling into a gaming server browser called Gamespy. Anyways I, regretably, was forced to return the game to its rightful owner.  But my Dad said he had a new game for me. Starcraft. This game I did not give back. I remember getting the box, looking over the manual, reading the in depth history that Blizzard had given these races. When we went on Vacation to the lake, a place with no video games at all, I would bring the Starcraft manual with me, I loved the setting THAT much. Anyways Starcraft hit me hard. I never was good at it, in hindsight, but I didnt care, I'd play with cheats on, or stomp computers with a friend, A guy at school allegedly could rush 5 computers at once with the Zerg. I asked him if he had beat Starship Troopers. he had not. You see my love of mods is first born here. The custom map scene for Starcraft was insane, there was RPG maps, RISK maps, World War scenarios, crazy battle royals. You name it and Starcraft probably had a custom map about it. Art of Survival was perhaps my favorite. Just a single unit, against huge swarms of enemies that are mind numbingly vast and strong. Oh and there was lots of Dragon Ball Z custom maps, it was pretty big at the time. The other game brought my love of the mod scene was of course Half-Life.

Half-Life

I cant imagine my life without Half-Life. In game server browser! Amazing single-player. Amazing multi-player, and these strange things called mods. It was my friend who actually showed me the mod scene, well he actually just followed PlanetHalflife.com and he played through all the mods they presented. Typically going with the mod of week (or was it month?) but always willing to try out a new one. Anyways getting ahead of myself. 
You see my computer had become drastically slow. Oh sure Half-life ran on it. Technically. But it was pretty bad, settings as low as possible, constant jitters and stutters, it was a wonder I beat the game.

Then god, or wizards, or some great pasta bowl in the sky sent me a sign. My mother by shopping at Safeway had won a new computer! I COULD PLAY THE GAMES! granted it didnt come with a fancy 3DFX graphics card or anything, but still. Half-life became half playable. My 33.6 modem got almost doubled to a 56k modem. Starcraft ran like lightning, and I could sometimes get a ping of about 200 in half-life multiplayer. Okay so the computer was a AMD K6-2 (i think) with Windows 98. Bad sign, Tie Fighter frequently refused to boot. But sometimes would. Unreal Tournament somehow ran on it. And shockingly the PC lasted to play Dungeon Siege beyond all comprehension of mine. Yes that PC was great, I knew it wasnt the greatest, but it was free and it was all I had so I couldnt complain. Anyways, I had played Half-Life originally by renting the game from a movie store, (they actually did that!) and beating the single player. Then returned it. Then my friend showed me Uplink, Half-Life's demo. I then remember I still had the full game installed! Tried to play it. But no dice. Figured I should try the multi-player, and somehow it worked! The game did not require the CD to play multi-player. So a modding I went. As I said my friend scouted them out, and then we'd find a server, he'd ICQ me the IP address; or just host it himself (his family used cable internet way back in 1999 for a home business)

Counter-Strike

Then one day I decided to find a mod on my own. Found this strange game called Counter-Strike, was quite good I'd heard. But the download was huge. I'd need to leave the computer online a long time to get it. So I told my friend that I was coming over and we'd play it at his house first. If it was good, I'd download it later. We got it. And found ourselves in a map called De_dust. very sandy map, with a dark tunnel, and the guns rarely aimed where you shot them. My friend repeatedly would round a corner and die. Then I'd play and fair no better. The weapons system was crazy. You buy guns to use, but if you die you lose them, and most people usually died. We eventually purchased a Mac10, my friend ran at some guy near the ramp on terrorist side and somehow killed a guy. Our first kill. We were livid. Never had a kill proved so hard, or rewarding. We were addicted. We formed a clan with some other guys. My friend could join any clan he wanted with his amazing internet connection. He could host games! The only reason I got accepted was because he vouched for me. Nobody wants the guy with 200+ ping on their team. Thing was though, I was good. Beyond my friend, for awhile. Trouble was I was whenever I played my friend he was silky smooth. My computer choked on CS, and it showed. My friend was remarked at my house. HOW DO YOU PLAY? I cant remember. I just learned to play with the lag, and compensated for my poor PC by running the game as low as possible. Oddly enough whenever I played with the Clan from my friend's PC they were shocked. Counter-Strike was my birth into the multi-player FPS.  It also told me that, if I wanted to game, I needed to put the money down. It would be 2004 until I actually did that. 


Anyways that was fun. Oh the memories. How far I've come, and the industry too. My love for Strategy, & Shooters revealed. Oh and my guilty pleasure game over all that time? Carmaggeddon II. I played that demo alot, it was weird, and had these crazy challenges, but it had this timer on the demo. 

Sorry for massive text blobs.