Sunday, August 24, 2008

It's All In The Name

So names mean alot, usually. But they do not actually mean anything really. I mean honestly names are just tags we use to identify ourselves from the others who more or less look pretty much the same as us.

So obviously gaming frequently gives us the option to choose a name for ourselves. Most usually in the multi-player gaming scene. Single-player RPGs sometimes let you give yourself a name as well. But in that context it is utterly pointless as most games will simply take your name to be "x" variable at insert whenever "x" is called for in the game's script. 

But in the multiplayer games the choice of name is very important and I for one feel that people need to spend either a great deal of time thinking up their name, or none at all. Because either you want your name to be meaningful or you dont. 

If you dont want it to be meaningful then great. Just use your own name with some numbers after it. I would recommend "Bob11Forty". Or in my case: "Ryan17Forty". Just make sure to put Forty in it for me.

If you want it to be meaningful however then take a great deal of time to analyze what you want your name to reveal about yourself. Maybe you would like reveal your profound love of DBZ, and therefore call yourself -xXx-Goku-xXx-. I wouldnt recommend naming yourself after the main character of an incredibly popular show however. A lesser minor character might be acceptable, but the main character, it lacks originality. Unless it is the main character from a long defunct show that lends credit your "geek credentials" 

However this leads into another point. The use of prefixes and suffixes and what we assume they will apply to our "gaming cred", if you will allow. For example, someone might add a simple l33t in front of their name in imply that they are in fact "Elite". This should be avoided, at all costs. If you are in fact an elite player of the game, your opponents will find this out very soon. Your name need not tell this to them. Conversely you might think that putting noob in your name should be commended. This too should be avoided, for you never want to give people on the internet any advantage to lob insults at you. They will find something regardless and there is no point to give them easy shots. This point was proven when someone named themselves "gay boy" and proceeded to record the litany of insults that the Xbox Live community unleashed upon him. Being truthful is not to be pursued.

So what should you put in your name? I would personally recommend your nickname that friends call you. They typically are in short hand so people can quickly say it if they need you to turn around and kill the spy about backstab you. However you might want to add something that defines who you are. 
Myself for example have used RyePunk for over 6 years now.

Rye is shortened Ryan, and Punk is because I am something a fan of Punk ideals. However I like to point out that I am a punk against the punks because they are practically the norm nowadays. 

If i was to recreate a new name I would probably use something that reflected my love of history. So maybe something like "PyrrhicRye". Actually that's not half bad. Might use it in a future game.

So there you have it. Well almost. If you are choosing a name for an online RPG then basically you want to choose a name that fits the setting. So for World of Warcraft think Tolkien-esque names. For something set in Star Trek or Star Wars, I'd recommend a combination of name from various characters that you liked. But not Kirk Spock. Or Luke Skyclimber. I usually use Galcyon. Why? Because the random name generator in KotOR tossed it up and I liked how it sounded. 

So that is pretty much all I have to say about names at this point in time. just remember a few more bits and bobs. Names that are essentially bragging rights should be avoided at all costs. Randomness gets extra brownie points, having a name that says you are elite, pro, extreme or and such positive reinforcements to your already overinflated ego should be avoided.

Okay? Well do try to apply those. Thanks. And buh bye for now.

Thursday, August 14, 2008

SC 4 & BC:RA

very light reviews today. Sorry for lack of updates. either too tired from work and just want to game, or just dont care enough. My bad. I've got some rough drafts of stuff that I'm slowly working on so stay tuned for those.

Soul Calibur 4,

it's Soul Calibur on the Next Gen systems. If you liked the previous ones you'll like this. Pretty much nothing has changed, barring slight moveset adjustments, and the inclusion of the armor break/soul crush moves. The soul crush moves almost never come into play though so it's kind of a moot point. If you like Soul Calibur you probably already have it. 

If you've never played Soul Calibur but would like to try a new fighting game for when friends come over then I would highly recommend this title. Its fighting system is simple enough that new players can pretty much jump in and mash buttons to a degree of success, while veterans can show off their skill utilizing slightly more advanced moves like counters, impacts, and parries. 

Oh they also increased the boobs. So i guess that is a plus.

Bionic Commando: Rearmed.

Its the classic old school game brought back. With shiny graphics and mind fuckingly stupid secrets. Honestly I never once played the original so i'm in no place to review this title as someone who played it. What I will say is pretty bashing, but oh well.

No jump. No movement in air. (none, zilch, squat, zippo) Horrible collision detection. And retarded decisions on how the bionic arm shoots out. 

If i was simply talking about the single player game's default stuff. Then the game is quite good and most of the above negatives dont really apply, however it is nothing amazing. If however I take the fucked up challenges and the plethora of stupidly secret shit in the game, then I would be forced to knock it for not including such basic features... Like a jump button. I mean for fucks sake. they only use 3 face buttons. 

Is it because adding a jump button would make the game too fucking easy? 

My biggest reason for this complaint is that I played Ninja Five-O. A game that uses a grappling hook AND has a jump button. There are no stupid puzzles that make no sense because the military forgot to teach it's troops something as basic as JUMPING OFF THE GROUND! I wouldnt think you'd need to be a damn ninja to figure this shit out. 

So if the game was a straight remake I wouldnt hold the exclusion of the jump against it. But because they went to elaborate lengths to add numerous extras, and even through in a "new" side swing option, and failed to add something as basic as JUMP, I cannot in good wisdom recommend this title to anyone but those who played the original. It is simply too archaic and stuck up its own ass to see current modern innovations. Like a jump button. 

But the game is quite fun. As long as you avoid the challenges. My god avoid the challenges. Avoid them. Avoid them. Avoid them. They will bleed any enjoyment you might get from the game into dust. And then kick you in the nuts.

my idea of a challenge is something that makes me think "what do they want me to do here"
These challenges ask no such question. The path is almost always obvious. The only problem is pixel perfect timing is required when you launch your stupid fucking arm, and slight deviations result in failure. At least the game lets you restart instantly. I have no desire to acquire "eagle" times on the challenges. They sapped any fun I might have procurred from the game. And I very much doubt I shall return to it again.  

So yea avoid the challenges, stick the main game. Because the normal levels are awesome fun, and the boss fight are also very fun. Just ignore the extras, or you will loathe the game like I now do. For the record I  have currently completed roughly 75% of the challenges. With only the most irritatingly difficult ones left. Most that remain are quite simple in goal, but the actual execution on such a flawed control scheme makes it a trial of your patience more than of actual skill. I do not want to be punished for missing a grapple by .2 seconds. If I grapple the fucking platform that should suffice. 

It is simply poor design on the challenge. Now you might say it is suppose to be "CHALLENGING". True but challenging and ass-rape are two very different things. One makes me think about what I am doing wrong and makes me correct it. The other has me doing the correct thing, but still has me failing for missing by mere pixels, and results in me throwing my controller into the wall.

So yea. Fuck you "challenges".